If you’re old enough to remember playing Super Mario Bros. on an actual Nintendo console because that was the cutting edge at the time, then you’re an old gamer. Although I am old enough to remember playing Atari, I don’t consider that to be a good milestone because Atari games were almost exclusively arcade style games. Nintendo, in my opinion, formed the basis for where the gaming industry would go.
A lot of new gamers don’t appreciate SMB because it is “too easy,” or because the “graphics suck.” I ask, do you understand how hard a game like that is to a 5 year old? I used to help host LAN parties here in
, and one idea that a friend of mine came up with was having retro challenges. We found specific instances in old games that people would have to play and beat. Columbus
For a bunch of guys who claimed that old games were too easy, you would have thought small autistic children were trying to beat these challenges. Most people failed miserably at these challenges. So much for those old games being too easy.
Anyway, this is sort of the reason why new gamers suck compared to old gamers: they don’t like it when games are too difficult.
The same friend of mine that came up with the retro challenges has a policy of sorts about playing games. He will always, from jump street, play the game on the hardest difficulty setting possible. I’ve started doing that as well, because of course my competitive nature cannot allow him to one-up me. I have to say, I’m the better for it.
Old salts get a lot of satisfaction out of beating a very difficult game, and that’s not the case with newer gamers. They care more about the story experience and the graphics. Difficulty setting is just something that gets in the way of instant gratification. What they don’t realize, however, is that the gratification one gets from trudging through hours of frustrating failures, only to emerge triumphant, is far more satisfying than having the victory handed to you.
Don’t get me wrong: story and graphics are important. In this day and age, a game needs to keep up with the trends of technology and push the limits of what it can visually accomplish, and it must have a compelling story that keeps the player interested. What seems to have become an epic fail, however, is that difficulty has been thrown by the wayside, because newer gamers for some reason just can’t stand it when something is too difficult.
Some good friends of mine are newer gamers, by my definition, and they complain when games are too difficult. We’ve already seen the ridiculous effects this has had on games these days. It’s so ridiculous that when enough people complain, game developers actually lower the difficulty on the highest difficulty setting.
For example, the “nightmare” difficulty on Dragon Age II was literally a god damned nightmare. One boss actually took me 3 hours to beat. On the final attempt to fell the cock sucker, it took me 45 minutes from start to finish. Well, people thought that nightmare mode was too hard, so the developer Bioware patched the game and made nightmare easier. Seriously, what the fuck?
This bullshit is the norm in MMO’s, too. These games are made so that even the biggest R-Tard can play and be “good.” Although the communities are incredibly large, the relative ease of the games themselves attract complete morons that suck ass at even the easiest shit. All that does is piss off old salts like me.
So the difference between old gamers and new is that old gamers have a wider range of appreciation for games. We can recognize that graphics is not the sole determining factor in whether or not a game is “good.” We also don’t shit on games simply because they’re “too hard.” Games aren’t just meant for instant gratification. They’re meant to be forms of entertainment that are engaging and require thought.
After all, if instant gratification is all you care about, then there’s always masturbation.